
To do that, the two important components are: To do something really simple, the game will subscribe to Dolby.io Real-time Streaming when it starts playing and unsubscribe when it ends. We will now see how to implement the logic using the blueprint. Then, re-package the game, launch it, and the issue should be fixed. This will force Unreal to include the plugin. If this is the case, create an empty C++ class in your project. This is because Unreal has excluded the plugin. "Plugin MillicastPlayer could not be load because module MillicastPlayer has not been found" Note: After you package your game, it is possible that you will get an error when launching the game: You are now in the editor and can build your game using MillicastPlayer. You will be prompted to re-build MillicastPlayer plugin.


Using Elgato Stream Deck with WebRTC version of OBS Studio.

Secure the Millicast Viewer with the API.Secure the Millicast Viewer on your Web Page.
